Do not. Keep in mind that Astrologian openers are extremely flexible and depend almost entirely on the circumstances of the fight, the timings of the planned raid DPS bursts, and party composition. Melee cards convert to Lord of Crowns, while ranged cards convert to Lady of Crowns. It’s bad, and Square Enix should feel bad that it exists to this extent.). For example: Grouping which enables MA usage:Sleeve Draw (bad seal appears) > Malefic > Redraw (bad seal appears) + MA: (bad seal appears) > Malefic > Redraw (good seal appears) + Play, Grouping which does not enable MA usage:Sleeve Draw (good seal appears) > Malefic > Play (bad seal appears) + Redraw (bad seal appears) > Malefic > Redraw (good seal appears) + Play. Follow. But the level 80 skill for Astrologians is called Neutral Sect. It’s a channeled ability that creates a bubble around you with two distinct effects: one reduces incoming damage by 10%, and the other is a 100 potency HoT. Sets as fast as 2.30s or even 2.26s GCDs might be unfeasible depending on your connection, so we will usually try to have competitive options that aren’t quite so fast. As the title implies, this guide is intended to function as an introduction to Astrologian. Redraw allows you to exchange your currently drawn card for one of the other five cards at random. This guide is concerned with Astrologian only. This also means that some Redraws are tolerated without delaying Divination from this timing, but even if it is delayed a further GCD to 10.6 seconds, that’s usually fine.
For instance, you don’t want to give a Summoner a card right after they’ve refreshed their DoTs and are just going to be spamming Ruin for the next 15 seconds; you want to give them a card when they’re going to refresh their DoTs with the card active or when they’re going into Trance.Sleeve Draw and Divination align in the opener and at the 6 minute mark in the fight. But both abilities are now slightly powered down. Masks Tags. 2. Other than being very pretty (not to understate the importance of how pretty we are). Even just as a way to supplement tank upkeep in certain places in the fight, Synastry effectively turns your Benefic II into a fairly GCD efficient heal. Crafting & Gathering content will be hosted by another site. This is where you can accept the quest “Stairway to the Heavens” — found in the Pillars region of the city. Shields may not be aiming to be efficient, but we sure as hell are, and we have free access to more efficient regens in the form of Diurnal Sect. Final Fantasy 14 saw its fair share of changes with the release of Shadowbringers, its third full expansion. It has up to three charges, and you can Redraw multiple times in a row if need be. Let’s check it out. In this capacity, it’s used to save both MP and GCDs that you (or your cohealer) would otherwise have to spend healing the tank. And after one duty with an Astrologian who was really insecure about using his cards (he was told to use only balance with expanded royal road and apperantly got flamed very often) I decided to write my first entry about cards. Posted by 6 months ago. It’s not necessarily the most efficient thing to simply avoid all piety on gear. Each card also has a corresponding Seal, displayed at the top of the card in your gauge. The nice thing is that the extra potency doesn’t have to come out immediately, and the upgraded buff lasts a very long time, so you can prepare it far in advance. It’s still a support job with a focus on damage buffs to complement its slightly less direct healing skills. FFXIV Astrologian Guide ... Every 30 seconds, you can Draw a new card and make decisions to play it, burn it, or save it for later. And frankly, Nocturnal Celestial Intersection is very strong. And after one duty with an Astrologian who was really insecure about using his cards (he was told to use only balance with expanded royal road and apperantly got flamed very often) I decided to write my first entry about cards. It is a utility/support based healer that has overall less potent heals than its cohealers (White Mage and Scholar). The value of your card buffs can vary hugely (literally double in some cases) depending on whether you’re giving out cards during people’s individual burst or if you’re giving people cards when they’re in the lower DPS valleys of their cycles. You want to use it when it will actually do something valuable. Whispering Dawn can sit on a cactus for a minute, because Earthly Star is a diva who needs that stage time. In Nocturnal Sect, it’s the reverse; the HoT requires channeling, and the 10% mitigation persists with a duration of 20 seconds. Use it and abuse it. Until then, good luck learning the new reworks, abilities, and intricacies of the Astrologian going forward. This means that with Neutral Sect, your Diurnal Aspected Benefic is now an instant, spammable 240 potency heal + 600 potency shield for 500 MP, while Benefic II with Neutral Sect active would be 840 potency healing for 900 MP. Redraw will typically be used to assist you in acquiring missing Seals for Divination. Syphi. It may also sometimes be used to try to turn a melee card into a ranged card or vice versa if your group happens to be entirely melee or ranged DPS, or if all the melee or ranged DPS already have a card and you draw another card for that role. The most up to date Astrologian opener(s) can always be found in the #ast_resources channel on The Balance Discord. Regens. Arrow - Haste card. For example, instead of using CU right before this raid damage, maybe you can put it up just before the tank buster that happens 15 seconds earlier and have it last long enough to cover the raid damage as well. Log In to add custom notes to this or any other game. Astrologian has a few quirks that you kiiiind of have to know in order to play the job to its fullest potential. If you did, Play it on an appropriate target at the earliest opportunity. That’s why we’ve gone ahead and made this guide to the Astrologian in FF14: Shadowbringers! Thanks to the Sleeve Draw rework in Patch 5.3, our opener has never been friendlier. Collective Unconscious is very unique. 1. Stickers Tags. At that point, you’re playing catch-up and trying to salvage your next Divination window, which takes priority. Shadowbringers brought us a full card rework (one that was much needed for the big-picture health of the game, but I digress). Before the update, you would Draw > Minor Arcana > Play. The caveat is that it’s on a cooldown and it requires preemptive placement. Optimizing your card usage like this can be daunting, and it’s not the most important thing about playing Astrologian by a long shot, but it’s definitely something to be aware of. Perhaps more so than any of the other FFXIV healing classes before it. Each card gives a damage buff for 15 seconds. Instance servers are significantly more responsive than overworld servers, and you will likely get noticeably different results between the two. HSTD Guides Hub. Some of them are nice little tricks that will only come in handy every once in a while, but others are somewhat vital to your success. Benefic, Benefic II, Helios, etc. Of course, you will get more potency if you let the tank get a little bit low before you use it, but don’t overcap your charges for too long just to squeeze a little extra potency out of it. These Seals are used to fuel Divination. That said, there’s very little concrete feedback to indicate whether you’re doing anything right when it comes to anything other than keeping the party alive, so this may still be informative for more experienced Astrologians when it comes to expected ability usage and the general guidelines for proper cardplay. Check out our astrologian cards selection for the very best in unique or custom, handmade pieces from our artist trading cards shops. Archived. Now that there’s no additional oGCD bloat when using MA, it can be used in the opener as a poor man’s Redraw. View OmegaMad’s shop. If you have one of each Seal, Divination is the full 6% buff. The guiding principles that determine how the sequence changes are as follows: I assume you can’t realistically evaluate and play multiple immediately consecutive cards, considering what card you drew, whether you need the seal, who doesn’t already have a card, and which available recipient makes the best card target. With the level 78 trait, you have access to 2 charges of Essential Dignity, which takes this great skill and makes it significantly better. How about a trite little pros and cons list? As always, try it out for yourself, and if you’re testing to see if you clip at a certain speed, make sure you test inside an instance. -Card dimensions are 89mm x 146mm-Extra Large Card for maximum clarity-Printed on High Quality Card stock with gorgeous glossy finish. As the title implies, this guide is intended to function as an introduction to Astrologian. If there are mechanics in the fight that require so much movement that you can’t plan other necessary instant casts around them, such as planning an Aspected Benefic or aligning your Combust III refresh, using Lightspeed to maintain your GCD uptime is the single most valuable thing you can do with it. That’s worth far and away more than a few GCDs you might theoretically save by going Diurnal if the shields aren’t completely necessary, so please, in the name of Yoshi-p, just go Noct if you’re progging with a WHM. In Diurnal Sect, you don’t have to worry about this pesky interaction because regular Nocturnal Field shields from Aspected Benefic/Helios don’t stack with each other to begin with, and Nocturnal Balance shields will only overwrite themselves if the shield being applied is larger than what remains of the current shield. Regens are inherently efficient, making them almost universally desirable. I touched on this briefly in the general healing guide, but let me spell it out here. The value of each card fluctuates according to the type of encounter. A full guide is intended for people who are relatively new to the job, and for people who are generally uncertain if they’re on the right track. For instance, you cannot go Bole > Bole, but you can go Bole > Balance > Bole. The guide is intended both for people who are relatively new to the job and people who are generally uncertain as to whether they’re on the right track with their understanding of what the job does, what it’s supposed to do, and how it’s supposed to do it. And it’s a pretty simple — if not always easy — task. Flat 2-Layer. This requires some care, however, and will be expanded upon in the Opener section later in the guide. Therefore, we generally only use Nocturnal Sect when shields are genuinely necessary. We’ve taken a lot of care to evaluate as many of the variables as we reasonably can and identify the core methodology of the most statistically successful opener with regard to when most DPS jobs burst the hardest and when other raid buffs should be coming out, assuming everyone is doing a proper opener. But now you should have a much, much easier time getting into the card system. And in many cases, it ends up being more efficient to simply spend more MP than trying to have less of it in the first place. It does not allow you to get more casts off in the same amount of time. This buff lasts 10 seconds. Noticed something great? After securing 3 unique seals, ... Astrologian Guide . Back to back raid damage, raid damage and a tank buster, or multiple tank busters are good places to look for clever usage. Neutral Sect lasts 20 seconds, and our regens last 15 seconds, so it’s possible to get two full duration casts of Aspected Benefic or Aspected Helios out of a single use of Neutral Sect, if the situation calls for that much healing. All four buffs will stack. Generally, you want to use Sleeve Draw every time it’s available, like clockwork. Draw, skill that lets you summon random cards for various buffs, now goes on cooldown the instant you use it. Due to balancing problems with the Mix command and the desire to implement an all-new weapon type, the idea was scrapped. This effectively makes all spells instant casts other than raise (Ascend). Astrologian Card Mask Designed by Syphi $10.00. On the otherhand I hope some experienced players may find some useful tips as well. FFXIV Heavensward Astrologian Cards Guide Posted on August 11, 2015 August 11, 2015 By Astrologian is the healing job of the group and plays almost like a hybrid of White Mage and Scholar from A Realm Reborn. On the flip side, if you press Essential Dignity simultaneously as a tank buster is going through, even though the animation delay causes the heal to land after the tank buster, Essential Dignity will calculate its heal potency based on the HP the tank had before he took the hit, potentially leaving you with a ~500 potency heal instead of an ~800+ potency heal. This gives you a nice buffer for the tank’s HP while he gathers the mobs, giving you more time to DPS or do whatever else before you need to heal the tank. Astrologian is a heavensward job introduced in 2014 Fan Fest in Tokyo, featuring a card-swapping astrologic healer who wields a star globe. Shields are inherently situational. If you reactivate Horoscope, any party member in range with the buff receives a 200 potency heal for unupgraded Horoscope, or a 400 potency heal for Horoscope Helios. Preferably, the shields would be consumed between the casts, but the regens are efficient enough to justify using even if the shields aren’t consumed. They represent the card reading stargazing mystic extremely well. In that case, you’d do something like… use Drawat 5:30, Play/Minor Arcana your held card around 5:55, Draw again, Play/Minor Arcana that card on someone, activate Divination when it comes up, and then throw out another card with Sleeve Draw. View Syphi’s shop. In Nocturnal Sect, your approach is very different. You don’t delay Earthly Star because Whispering Dawn is up and can cover the healing. In that context, Nocturnal Sect might even be better due to its higher passive contribution to tank upkeep through Celestial Intersection. In this way, when using Neutral Sect from Diurnal Sect, you’re not missing out on any buff stacking or dealing with overwriting silliness compared to the way shields normally work. Brought to you by Zyrkhan Dar’locke, AKA Literally Who, Zyrk’s Bullshit Guide to the Principles of Healing. The rework has been very contentious, but it’s what we’ve got, and you’re here to learn how to use it. This is just to illustrate some options that you have in the event that there’s a fight that has a large amount of damage coming out in the first 20-30 seconds. $8.00 when you buy 4+ Type. It’s important to keep in mind, however, that you may only use a maximum of 2 MAs during the opener, because you need 3 seals in order to use Divination at all. The skill Redraw now has three charges you can expend as fast as you like. You frontload a GCD when you use it, but you do not gain a GCD in the grand scheme of things. Minor updates that don’t change gameplay: Essential Dignity – Potency updated to reflect minor buff in 5.1, Neutral Sect – Included more relevant information about buff stacking and overwriting, Horoscope – Updated to reflect automatic activation after 5.3, Lightspeed – Updated to reflect removal of MP cost reduction in 5.3, Draw – Updated to reflect restoring MP on use after 5.3, Sleeve Draw – Updated to reflect skill rework in 5.3, Opener – Updated to reflect new opener after 5.3 changes, Outdated opener given its own section for posterity, Secondary stats – Updated to reflect shift in stat focus due to better MP economy after 5.3 changes. But, when using Neutral Sect in Nocturnal Sect, both Aspected Benefic and Aspected Helios apply Diurnal Balance, which will always overwrite itself, regardless of the potency of the effect, unlike how shields normally work. That’s all for now, folks! Instead you need to play through the entire “A Realm Reborn” campaign and reach the Heavensward expansion content. Melee cards have a blue outline and small blue ‘+’ signs to the sides, and ranged cards have a purple outline with small purple circles to the sides. Additional Effect: Restores 8% of maximum MP However, the class has the abilities to buff up its party with cards, which makes up for its lack of healing capabilites. View size guide. Thinks cute things are good, actually. The biggest effect of that change is in the opener, where Minor Arcana may now be used much more freely without worrying about delaying Divination by inserting extra oGCDs. Now “Play” is its own skill that lets you choose to activate a card whenever you like. This means that (in Nocturnal Sect, with Neutral Sect on) if you cast Aspected Benefic on the tank and then cast Aspected Helios for the party, your lower potency Aspected Helios HoT will overwrite the tank’s Aspected Benefic HoT. This guide is concerned with Astrologian only. Speaking of cards, the Astrologian gets a taste of the new “charge” mechanic in FF14. Less directly, the Astrologian benefits from just how uncommon healers are in FF14. Lightspeed reduces the cast times of your spells by 2.5 seconds for 15 seconds. Prerequisite: The player must have purchased the Heavensward expansion, and must have completed … This means that instead of being 6% + 6% = 12% damage buff, it’s actually 1.06 * 1.06 = 12.36% damage buff. Astrologian is first and foremost a healing class. You do not gain a GCD. The optimal timing will vary depending on your party composition and burst timings. The other unique strength of Neutral Sect is that it adds a shield onto your Aspected Benefic if you’re in Diurnal Sect, but it doesn’t increase the MP cost to the Nocturnal Sect cost. There are some situations where Synastry may legitimately be the most efficient tool you have for the job. Size. You cannot draw an arcanum if you are aligned with its Seal of Arcana. If things drift out of alignment, usually due to your death, I would advise prioritizing using Sleeve Draw to guarantee the third Seal for your next Divination, even if it means you have to hold Sleeve Draw for an extra 30 seconds or so. That’s absolutely massive when it comes to how forgiving the job is with positioning, dodging AoEs, and doing mechanics. Redraw itself has an internal cooldown that makes it impossible to double weave back-to-back Redraws without causing clipping, but that’s where the new and improved Minor Arcana comes in. Because you have 5 total cards to play in the opener, assuming you started the pull with one card prepped and Draw back off cooldown, and Divination only requires 3 seals, you will generally be using 2 MAs somewhere in the opener. MA allows us to dump the unwanted seal at this point while preserving the carefully balanced timing of all the cards to follow. It may come as a surprise that cards aren’t the only thing Astrologian has going for it. Most of this is optional and fight-dependent, but it is almost always recommended to prep a card 30 seconds pre-pull so that Draw comes back up, place Earthly Star somewhere pre-pull, and use Aspected Benefic, Celestial Intersection, and your Mind Potion/Tincture starting at -5s to lead into your precast Malefic IV. The rest of the time, MA is used as a backup Redraw to be weaved immediately after a Redraw if you find yourself in a situation where you are Redrawing on the first weave space in a double weave window. I don’t like going over tooltips in guides, but since this is a complete rework, I’m making an exception. Pleasenote that I’m not going to describe each skill, because there is a very detailedofficial Astrologian skills and abilities guide herewhich can be used for further reference. This also applies if you swap sects yourself, as you might in some encounters to prepare shields before the pull. It’s slightly less GCD efficient than a Diurnal Aspected Benefic, but if you need some extra single target healing somewhere and you don’t have any better tools to handle it at that place in the fight (like Essential Dignity or your cohealer’s oGCDs), Synastry + Benefic II is a perfectly good option. Matte. We may not have Cure III or Benediction, but we do have Earthly Star and Essential Dignity. This is why Redraw is prioritized before MA for fishing for seals, because getting the right seal earlier means you’re more likely to finish the entire opener earlier, which is better for rDPS altogether. Sleeve Draw and Divination align in the opener and at the 6 minute mark in the fight. Simply put, spells are actions that are on the GCD. Check the About page for information and thank yous! They have some of the best looking skills in the game. On paper, the task is straightforward. This is your new first line of defense for tank upkeep. If your cohealer happens to be another Astrologian, your unique Neutral Sect shields from Diurnal Sect will not conflict with their native Nocturnal Field shields. When aligned with all three seals, any arcanum may be drawn. This is extremely useful for Divination: a new, massive buff that applies two, four, or six percent extra damage to the entire party. However, if someone wasn’t in range for the initial use, if they move into it, they won’t receive the effects until the next server tick. Spire- Refreshes TP of a party member or self. When you reach the quest “Before the Dawn,” you will gain access to the city of Ishgard. And it works whether you’re using Diurnal or Nocturnal. Celestial Intersection. Stats, effect, party ability, how to get, and events Feel free to contact me directly for things relating to the guide, but as always, The Balance Discord is open for gameplay questions, guidance, and discussion. If you’re familiar with pre-5.0 Astrologian, the old damage cards are for melee, and the old non-damage cards are for ranged. Now, you can happily use it regularly for tank upkeep while still having one charge in the bank in case of emergency, or to spend both in quick succession for sections of high single target damage. Similarly, your Nocturnal GCD shields will not stack with Scholar shields, as Nocturnal Field will always overwrite Galvanize, and vice versa, regardless of the strength or duration of either shield. Ewer- Refreshes MP of a party member or self. It’s a highly underrated strength of Astrologian, especially when you’re less familiar with the content and aren’t necessarily preparing for every AoE and mechanic in advance. Pre-pull Earthly Star (up to -20s depending on fight; -12s to -8s optimal for damage)-30 Draw (opener assumes you pull with a card in hand and Draw ready)-20 Nocturnal Sect, Neutral Sect, Horoscope-12.5 (Nocturnal) Aspected Helios-10 (Nocturnal) Aspected Benefic, Diurnal Sect-7.5 (Diurnal) Aspected Helios-5 (Diurnal) Aspected Benefic, (Diurnal) Celestial Intersection-3 Mind Potion-1.5 Precast Malefic IV. Diurnal Aspected Benefic is 1200 total potency for 500 MP.Nocturnal Aspected Benefic is 700 total potency for 900 MP.Diurnal Aspected Helios (and Celestial Opposition) is 700 total potency.Nocturnal Aspected Helios (and Celestial Opposition) is 450 total potency.Diurnal Celestial Intersection is 600 total potency.Nocturnal Celestial Intersection is 950 total potency. It gives a 20% buff to our healing GCDs, and causes Aspected Benefic and Aspected Helios to apply the effects of both Diurnal and Nocturnal Sect. In addition to letting us weave oGCDs without clipping, the 1.5s cast time means that, accounting for slidecasting, we have a solid half a GCD on nearly every GCD to scoot around without losing uptime. So, if you need more tank healing and the shield has been consumed, even though you’re overwriting the regen, Aspected Benefic under Neutral Sect is significantly more MP efficient than Benefic II unless you need raw healing instead of shields. This ability is on a fairly short cooldown, so don’t be afraid to use it just for the base 200 potency freebie heal. Balance, Arrow, and Spear are for melee, and Bole, Ewer, and Spire are for ranged. Macintosh PlayStation 3 PlayStation 4. In Diurnal Sect, CU functions primarily as a low cooldown oGCD HoT with a side of mitigation that you can take advantage of whenever the timing of the fight works out. & Gathering content will be hosted by Akh Morning focus is on things are... 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